#also the blow thingy is so fun to stim with
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itsmuffiiee · 22 days ago
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Happy Birthday Muffiin!!
I enjoyed dressing up my sona in such a fun attire and thanks for giving me an excuse to draw confetti :D
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TORI!! when I catch you- when I catch you Tori!! I am constantly looking at the stuff you drew for me.. can’t wait to draw more art back!! also I’m not giving eclipse back. They are mine. 😇
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noxexistant · 2 years ago
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I LOVE THE THOUGHT OF OF SPLASHER , ROMEO AND MORRIS MUCKING AROUND AFTER WORK
LIKE ROMEO IS TRYING TO PICK UP GIRLS ON THE STREET WHILE MORRIS WATCHES THE STREET TO MAKE SURE NO BULLS R COMING AS SPLASHER GRAFFITIS A WALL WITH PAINT AND THEN SIGNS THEIR INITIALS S.M.R
MORRIS YANKING ROMEO AWAY FROM A SINGLE GIRL IN A 50 MILE RADIUS WHILE ALSO HAVING TO LISTEN TO SPLASHER AND HIS LITTLE PRANKS FOR THEM TO PULL
BUT MORRIS HAS HIS OWN LITTLE " HOLD ME BACK BEFORE I BLOW. " MOMENTS LIKE HOW MORRIS GETS SO DEEP INTO INFODUMPING WITH SPLASHER N ROMEO , THEY HAVE TO MAKE SURE HE DOESNT START SCREAMING ABOUT IT BECAUSE THEYLL GET TOLD OFF
LIL MODERN AU THINGY MAJIGGY - ROMEO MAKES SHITTY RAP MUSIC VIDEOS LIKE MISCHA FROM RIDE THE CYCLONE AND GET MORRIS N SPLASHER TO LISTEN TO THEM AND MORRIS AND SPLASHER JUST SHIT IT ON IT SO HARD THAT THEY CANT EVEN GET PAST THEIR 2ND INSULT WITHOUT LAUGHING
- mystery anon
oh i love this SO dang much!! the trio i never knew i needed.
splasher catches morris eyeing the graffiti curiously and eagerly points at each letter of their signature in turn, “this is s for splasher. m for morris. r for romeo.” he knows morris can’t read or write, splasher couldn’t either for a while, but the newsies have all been teaching him. elmer helps teach him maths too. splasher wants morris to learn too, but morris is adamant he’s too stupid. (he’s terrified the newsies, most of whom already just barely put up with him, will stop liking him if they have to do anything to teach him or help take care of him. he doesn’t want to be a burden. he knows that never ends well.)
romeo cuts himself off from his flirting with a passing girl literally mid-sentence because he sees splasher encouraging morris to join him in painting and he refuses to be left out, instead rushing right over to join them. splasher lets morris take and use the makeshift brush he was using - often just a stick - while he and romeo dip their fingers in the paint to smear it on the wall. doodling nonsense, their own names and standard “manhattan best” “eat it jo” “weasel” fare. morris paints a couple clumsy swirls at most before he hands the brush back and goes back to guard duty, adamant that he has to keep a lookout for the two other boys’ sake.
morris also definitely LOVES infodumping to romeo and splasher!!! they’re both so bright and energetic and receptive. splasher in particular loves listening to morris, and loves to imitate morris’ stimming because it’s always fun - bouncing on his heels and swaying and flapping his hands. but he’s also good at helping morris regulate if he’s getting too excited, bouncing and dancing with him to help him burn off some of that restless sort of sizzling energy before he gets too loud or incidentally starts hurting himself. (splasher will quietly sit and hold morris’ hands tight if he’s trying to hit himself, whether he’s upset or just sensory-seeking. often, he’ll squeeze morris’ fists and play-fight with him to try and imitate the same sort of feelings. just throw his whole body at morris and knock him flat on his back while he’s sat on the floor.)
romeo, meanwhile, just sits silent and still and listens to morris’ infodumping while staring at him like he hung the stars.
also, oh my god, modern romeo would so make shitty rap songs. auto tuned to hell and back, 🤖BAaaAAbYYY—🤖 type deal. he posts them on soundcloud, where his artist name absolutely incorporates “romeo” somehow despite the fact that he has still never read nor seen the play. morris fights for his life to not laugh when romeo’s showing them to him, but splasher is shameless with his laughter.
“did you make this song with a microwave?” “we’re you in the microwave? is that why you sound like that?” “some real bold lyrics from a guy whose never got a text back in his life.”
romeo takes their comments as “valuable critique”
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aterabyte · 5 years ago
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Rating Fallen Order Bosses from Easiest to Hardest for Me, Personally (Except the Albino Spider thingy because I never fought that)
Beware of spoilers and longwindedness below the cut. 
12. AT-ST; this was by far the easiest boss. It took me a while to whittle down, but I don’t believe I even needed to use a stim. It was just parry until it’s stunned, run in and slash, roll away from the grenades, force push the missile, and repeat. No trouble at all. Granted, it was to introduce a recurring enemy (albeit a rare one), but I think it would’ve been served better as a more dangerous modified AT-ST of some sort (perhaps with a stomp attack?), with regular ones appearing later as degraded bosses with fewer features.
11. Security Droid; another boss fight to introduce a new enemy, and only slightly more dangerous than the last. It had tight confines that made the droid hypothetically dangerous, given its long ranged melee attacks and high damage, but the droid was ultimately far less threat than many droids that appeared later on due to being fought alone. I’m not sure it even brought me to half health on my first stim pack. 
10. Arena Bounty Hunter; Ding, mine was called. She caught me by surprise during the ambush and stunned me without me landing a single blow, and when I finally got to the arena and got my lightsaber back, I had an infuriatingly tough fight--I think I must have died three or four times. The last death was right after I reached her with about half my health left and no stims--but then when I got to come back in at full health with no beasts to fight, she was pathetically easy. She mostly attacks with blaster fire, which can be easily parried. Every once in a while, she’ll fire a missile or strafe you with a flamethrower, but these are easily avoided. The only time she even damaged me in our second fight was when I got greedy and didn’t roll away in time after landing a lightsaber combo, and she hit me with her flamethrower. 
9. Nydak Alpha; this one took some time for me to figure out as I’d spent most of Dathomir avoiding the Lesser Nydaks. Because of this, I died once when I had almost killed it. When I came back, however, it was just a matter of patience and diligence, dodging its unblockable lunge and then parrying its three-hit combo to get a few good hits in. Rinse, repeat. 
8. Second Sister; by far the easiest melee-focused humanoid enemy in the game. She has an impressively varied set of combos and some good range, but her attacks are easily parried, and her unblockables are not only easily dodged, but leave her very vulnerable. Not only that, but the fight ends at half health, so she doesn’t last very long. Unlike the previous two entries, she didn’t even kill me--but at the same time, the last two were mostly circumstantial losses, and she got a number of good licks in due to her sheer variety. 
7. Gorgara; This oversized bat seemed at first like it would be a terrifying foe. Its very early first phase is easy, with just a couple of heavily telegraphed unblockable that let you land several hits, followed by an opportunity to Force Pull it to the ground and hit is head for massive damage. After you do that, though, it takes to the air and starts hitting you when sonic strafing runs, then charge attacks, then ground pounds that make a shockwave like the last two bosses. For all its variety, though, this boss fight is clearly a power fantasy more than anything. Its attacks are easily avoided and it takes little damage to bring down for its size. 
6. Taron Malicos; Essentially a better version of Second Sister in every way, and the first boss I’d say gave me serious trouble as a lone enemy against a full-health Cal. He starts off with some easily-parried lightsaber combos, but those combos quickly cease to be easily-parried once he starts mixing in his unblockables. Malicos is an extremely technical fighter who will often take a parry, then bounce back with an unblockable--or throw his lightsaber at you several times in a row, then toss one into the air out of your sight to pull in back down at you while you’re dueling him, or just pick rocks out of the air and throw them. Lucky you, Merrin will come in and start helping you halfway through the fight, hitting him with magic at various points that drops his stamina. He didn’t quite kill me, but he got me within a single hit of death, which was impressive since I had six stim packs at this point and a badass magic lady teleporting in and out of the fray. 
Honorable Mention. Electrobaton Purge Troopers; these guys are actually just regular enemies, but you could be forgiven for thinking otherwise. The first time I encountered one, he killed me with almost no damage taken because of his absurdly fast combos that stunlock you into taking several more hits if you don’t block or parry the first blow--and then killed me two or three more times for good measure. These guys also have an unblockable at the end of their main combo, which catches you by surprise at first. And if you don’t parry before attacking and instead just block then dodge, they also tend to, instead of blocking and letting you take down a chunk of their stamina meter, dodge your attack and throw a weird jumping attack out of nowhere. Plus, they tend to come in areas where you can’t Force Push them off the ledge, at least after you unlock the upgrade that makes your pushes strong enough to affect them. Even at the end of the game, one of them came in with a couple scout troopers and took two of my stim packs, which was absurd since I was tearing through every other regular enemy in the Fortress Inquisitorius with ease. Fuck these guys.
5. Oggdo Boggdo; Oggdo Boggdo was an interesting one. The earliest miniboss in the game, encounterable in the first hour to hour and a half. If I’d come back and killed it later, I likely wouldn’t have struggled at all. Fighting it as early as I did, however, I only had a single lightsaber blade, one force power (which didn’t even work right, because if you Slow its tongue and try to hit it, your blade goes right through) and little enough health that it could kill me in two hits even after I lowered the difficulty to normal for the only time in the game. Even after doing so, I had to drop down from above and cut off a quarter of its health, and it still brought me to almost no HP. Oggdo Boggdo may not have been that dangerous in reality, but with how early I faced it, it earned a solid place just just inside the top 5.
4. Haxian Brood Droid and Bounty Hunter; of the randomly-generated miniboss ambushes, this was the only kind I ever encounter, and it was a doozy. Both enemies are unthreatening on their own--the Bounty Hunter is identical to the one in the arena, and while the droid has long range and mostly unblockable attacks, it’s also slow and easily avoided. The problem is that this is a very good combination. The Bounty Hunter tends to stay in the air, and it’s a lot harder to deflect her charged shot and bring her down when you have a Droid named Chonk or whatever pummeling you. Conversely, if you try to focus on the Droid, you get pelted with annoying lasers and stunned with missiles. Of the four times one of these pairs showed up, the only one I actually killed was on Kashyyyk,  where the Bounty Hunter got stuck in an infinite walk cycle and couldn’t move or attack unless I came close, allowing me to whittle down the, on its own, pathetically easy Droid. This pair is perhaps the greatest example of enemies being more than the sum of their parts. 
3. Rabid Jotaz; Funny enough, I never actually killed this thing. I went to face it immediately after getting the scomplink, died three or four times, and then gave up. I’m confident I could have killed it if I’d faced it a little later, but at that point in the game, this simple enemy was too much. Its attacks have wide arcs and obvious tells and are easily dodged in theory, and its health was pitiful for its massive size, but the Rabid Jotaz had one big advantage--a tiny arena. Seriously, the arena was a claustrophobic circle maybe two and a half times its armspan in diameter. It didn’t matter how slow the thing was when there was no room to go anywhere and its unblockable swept across half the room. It would’ve been much easier, I think, had I come back to kill it later on but I hate backtracking, so it gets a spot in the top three. 
2. Trilla Suderi; Trilla has an absurdly varied moveset. Even right off the bat, she likes to throw two different combos with multiple variations on how they can end, sometimes leading into each other, sometimes leading into a weird spinny move, sometimes leading into a jumping downward stab. Of course, that’s nothing compared to the shockwave she has. It’s like Ninth Sister’s where she’ll smash her hand into the ground after a short windup and send a wave of force bullshit you have to jump. The thing is, she likes to throw it at two inconvenient times. One, right after she summons an annoying probe droid to distract and stagger you, and two, when you’re at point blank range and have no time to dodge. She also has absurd range, blinking across the entire large arena in a matter of moments, which is bad enough when she’s throwing an unblockable lightsaber attack, but is even worse when she’s throwing her most infuriating attack of all. She’ll lunge at you, grab you by the face, and suck out both your health and, for good measure, your Force meter. The only saving grace is that is has a generous windup time. 
With all that, why’s she only number 2? Well, she’s sloppy. I had a hard time whittling down her block meter because so many of the attacks she does will let you just hit her health directly and take off a good chunk. Plus, after my first death I started using a fun tactic where I’d run in, spam Force Push to drop her Stamina, hit her to regain my Force meter along with the experience she stole, then use a dual lightsaber attack for massive damage, dropping somewhere close to a fifth of her HP in one fell swoop. Plus, her attacks are mostly easily blocked or dodged. She killed me five times, but it was always because she either used her OHKO suck-yer-brains-out move, or because she summoned a Probe Droid that staggered me at critical moments before I could kill it. With all that, it was very satisfying that I beat her by throwing her own exploding probe droid into her. 
1. Ninth Sister; she killed me a whopping twelve times. Like, seriously; this lady did not play around. Her first phase, when she’s using just one blade, is simple. Parry, parry, dodge to the side to avoid the unblockable stab when she Force Pulls you in, don’t get hit by the overhead jumping swing. You can deal good damage to her with the openings she leaves, but she’s still more defensive than Trilla despite her brutish style, and she has health befitting her stature. Still, the first phase poses no threat. Then, she activates the other blade on her lightsaber and becomes a lot tougher. 
Noticeably, she has several more special moves. She’ll do a shoulder charge that’s pretty easy to avoid, but once her health gets down to about a third, she’ll throw in a second charge, which caught me off guard sometimes even when I was expecting it. She has an unblockable spinning blade attack, which is easy to avoid but does massive damage, and she has a ground slam like Trilla--but easier to evade because she always creates distance before doing it. My big struggle was the simpler part. Her combos are faster and last longer, she seems harder to land hits on, she pulls switcharoos with similar-looking attacks that turn out to be unblockables, and her stab seems to have less windup time, making it a far more dangerous attack than in the first phase. For all the fanciness that she adds, it’s mostly easily avoided. What got me was just the regular attacks, and that damnable stab. With this, the Ninth Sister of the Inquisitorious takes the #1 spot. 
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